ORIGINAL RESEARCH

Simulation game to educate medical students about healthy lifestyle

About authors

1 Pirogov Russian National Research Medical University, Moscow, Russia

2 Northern State Medical University

Correspondence should be addressed: Svetlana V. Markelova
Ostrovityanova st. 1, Moscow, 117997; ur.xednay@evs.avolekram

About paper

Author contribution: Milushkina OYu, Skoblina NA supervised the study; Markelova SV collected data for the study, performed statistical analysis and wrote the manuscript; Fedotov DM, Kaminer DD analyzed the literature; Ievleva OV, Savchuk PO collected data for the study.

Compliance with ethical standards: The study was approved by the Ethics Committee of Pirogov Russian National Research Medical University (Protocol No. 159 dated November 21, 2016 and Protocol No. 203 December 20, 2020). Voluntary informed consent was given by all study participants. Participation in the online survey was voluntary. The study followed the principles of biomedical ethics and did not pose any danger to the participants.

Received: 2021-03-16 Accepted: 2021-03-14 Published online: 2021-04-09
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The aim of this study was to provide a rationale for and to assess the effectiveness of a simulation game in educating medical students who take a course in hygiene-related disciplines about the healthy use of electronic devices. The game was designed by the Department of Hygiene and focused on teaching skills for healthy use of ED. The game was a roleplay simulation, in which students played the role of doctors educating various populations (preschoolers, schoolers, college and higher institution students) about good hygiene practices. The study recruited 220 healthcare workers and 256 medical students. Inclusion criteria: informed consent to participate; submitting a properly completed questionnaire. Statistical analysis was conducted in Statistica 13.0. Of all the healthcare workers participating in the study, 30.0% did not have skills for using electronic devices healthily. The students gave 6.1±0.09 points out of 10 to their commitment to a healthy lifestyle and 5.6±0.12 points out of 10 to their willingness to educate their patients about healthy living. The proposed simulation game helps medical students to develop universal and generic professional competencies needed to lead and promote a healthy lifestyle. The game improves motivation to study, ensures better visibility of learning materials and opens up opportunities for creativity and initiative.

Keywords: students, electronic devices, simulation game

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